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Series Spotlight: Grave Mania

In this week’s Series Spotlight, we take a look at the Grave Mania game series from Anino Games. I was able to sit down with Team Loca, the group responsible for Grave Mania’s development. The second...

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Video Game Obsessed? 3 Ways to Turn Your Obsession into a Career

There are many media outlets and sources these days claiming that video games are negative and that video gaming is bad for kids. But how can gaming be a bad thing when there are plenty of positive...

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Hidden Object Games FTW!

We know you increasingly turn to Big Fish looking for story, adventure, and exploration, but the root of the HOPA (Hidden Object Puzzle Adventure) genre is the hidden-object scene (HOS). Spotting games...

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Series Spotlight: The Keepers

In this week’s Series Spotlight, I was able to chat with Andrew Tsyganov, (the CEO of Blam! Games Studio) about his Keepers series of games. After you take a look at the amazing game art below, make...

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Series Spotlight: The Secret Order

This week’s Series Spotlight takes a look at the exhilarating Hidden Object Puzzle Adventure game series: The Secret Order. I caught up with Steve Ratatics, producer & game designer at Sunward...

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Behind the Curtain: Strange Cases Interview & Concept Art

Want to learn about the Strange Cases game series and the steps that go into making a Hidden Object Puzzle Adventure? Check out our interview with Sulus Games below, and continue the latest adventure...

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Behind the Curtain: Making Games at MumboJumbo

In this week’s developer interview, we go behind the scenes with MumboJumbo’s Digital Partnership Manager, Ryan Hilz, to talk about the MumboJumbo’s development team & ask him some questions about...

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Behind the Curtain: How to Make a Scary Game

Do you like games that make the hair on the back of your neck stand up? Want to learn what makes a game scary? Read the interview below where we sat down with Redemption Cemetery developer Galina...

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How to Make a Video Game Out of a TV Show

Ever wanted to learn about how to adapt a television show to a video game? How do game developers and show producers work together? We asked those questions and more when we sat down with games...

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Behind the Curtain: Meet the Mac QA Team

Game QA is generally described as the department that breaks games. We test the games and find bugs during the production cycle to ensure a stronger and better product at release. In Mac QA, we test...

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Behind the Curtain — The Making of Sable Maze: Norwich Caves

We recently asked developer Daily Magic to describe the process behind creating Sable Maze: Norwich Caves. Check out their many insights below! When you’re finished reading the aricle, try Sable Maze:...

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How to Turn a Comic Book into a Video Game

Ever wanted to learn about how to adapt a comic book into a video game? How do game developers and comic writers work together? We asked those questions and more when we sat down with games developer...

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Behind the Curtain — The Making of Dark Dimensions: Somber Song

For the last five years, Daily Magic Productions has entertained fans of the Hidden-Object Puzzle Adventure genre with their creative game play, stunning visuals, and passionate stories. We sat down...

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What’s a Narrative Designer?

Perhaps you’ve seen the titles at the close of your epic Big Fish game adventure, once the end credits roll: “Narrative Designer,” and there’s even a “Manager of Narrative Design.” These sound like...

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Developer Focus: Artifex Mundi

In this week’s Developer Focus, I was able to speak with Krzysztof Szaton, Game Producer at Artifex Mundi to learn a little more about what makes them tick and how they make such great games time and...

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Narrative Design Case Study: Dark Manor

Previously on the blog, we gave you an inside look at the fast-wheelin’, high-stakes world of narrative design! OK, so we gave you some examples and explained what we do. But wasn’t that fun? We know...

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Behind the Curtain – The Making of Ominous Objects

Hot off the success of Dark Dimensions: Somber Song, Daily Magic Productions has just unveiled their latest game! This time, it’s the start of a brand new series called Ominous Objects. Ominous...

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Behind the Curtain: The Making of Sable Maze – Forbidden Garden

Daily Magic Productions, creators of the Dark Dimensions series, is constantly striving to prove that they’re not a one trick pony. The studio’s other franchise, Sable Maze, is back for its third...

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Series Spotlight: Dark Dimensions: Homecoming

It had been months since Daily Magic Productions last allowed us into their offices for a visit. Finally, after weeks of trying to get in for an interview, we were offered an explanation… Back in July,...

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Developer Spotlight: Daily Magic Productions

Daily Magic Productions Ominous Objects: Phantom Reflection Usually when we meet with Daily Magic Productions, we get very unique stories full of unbelievable coincidences that tie into the making of...

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